Volume 17,
Number 1,
February 2006
Special Issue:
Game Technologies
- Qingping Lin, Weihua Wang, Liang Zhang, Jim Mee Ng, Chor Ping Low:
Behaviour-based multiplayer collaborative interaction management.
1-19
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- Alon Lerner, Yiorgos Chrysanthou, Daniel Cohen-Or:
Efficient cells-and-portals partitioning.
21-40
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- George Baciu, Bartholomew K. C. Iu:
Motion retargeting in the presence of topological variations.
41-57
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- Yaohua Hu, Luiz Velho, Xin Tong, Baining Guo, Harry Shum:
Realistic, real-time rendering of ocean waves.
59-67
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- Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. B. Li:
Efficient rendering of deformable objects for real-time applications.
69-81
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Volume 17,
Number 2,
May 2006
Volume 17,
Numbers 3-4,
July 2006
Special Issue:
CASA 2006
Research Articles
- Tosiyasu L. Kunii, Kenji Ohmori:
A kaleidoscope as a cyberworld and its animation: linear architecture and modeling based on an incrementally modular abstraction hierarchy.
145-153
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- Junghyun Ahn, Seungwoo Oh, KwangYun Wohn:
Optimized motion simplification for crowd animation.
155-165
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- Shih-Pin Chao, Shi-Nine Yang, Tsang-Gang Lin:
An LMA-Effort simulator with dynamics parameters for motion capture animation.
167-177
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- Pieter Jorissen, Joan De Boeck, Wim Lamotte:
Bringing haptics and physical simulation together: haptic travel through physical worlds.
179-187
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- Quan Chen, Feng Tian, Hock Soon Seah, Zhongke Wu, Jie Qiu, Konstantin Melikhov:
DBSC-based animation enhanced with feature and motion.
189-198
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- Christopher Hartman, Bedrich Benes:
Autonomous boids.
199-206
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- Gutemberg Guerra-Filho, Yiannis Aloimonos:
Understanding visuo-motor primitives for motion synthesis and analysis.
207-217
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- Hyun Joon Shin, Jehee Lee:
Motion synthesis and editing in low-dimensional spaces.
219-227
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- Yi Wang, Zhi-Qiang Liu, Li-Zhu Zhou:
Key-styling: learning motion style for real-time synthesis of 3D animation.
229-237
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- Celso de Melo, Ana Paiva:
Multimodal expression in virtual humans.
239-248
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- Edward Brown, Neil Barrett:
A Wizard-of-Oz platform for embodied conversational agents.
249-257
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- Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Amaryllis Raouzaiou, Kostas Karpouzis, Stefanos D. Kollias, Laurent Moccozet, Nadia Magnenat-Thalmann:
Emotional face expression profiles supported by virtual human ontology.
259-269
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- Bing Tang, Zhigeng Pan, Le Zheng, Mingmin Zhang:
Interactive generation of falling motions.
271-279
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- Xiaosong Yang, Arun Somasekharan, Jian J. Zhang:
Curve skeleton skinning for human and creature characters.
281-292
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- Xiaosong Yang, Jian J. Zhang:
Automatic muscle generation for character skin deformation.
293-303
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- Guofeng Zhang, Xueying Qin, Xiaobo An, Wei Chen, Hujun Bao:
As-consistent-As-possible compositing of virtual objects and video sequences.
305-314
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- Jinho Park, Nambin Heo, Sunghee Choi, Sung Yong Shin:
Tour into the picture with water surface reflection and object movements.
315-324
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- Sébastien Paris, Stéphane Donikian, Nicolas Bonvalet:
Environmental abstraction and path planning techniques for realistic crowd simulation.
325-335
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- Khaled Mamou, Titus B. Zaharia, Françoise J. Prêteux:
A skinning approach for dynamic 3D mesh compression.
337-346
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- Alexis Heloir, Nicolas Courty, Sylvie Gibet, Franck Multon:
Temporal alignment of communicative gesture sequences.
347-357
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- Chi-Min Hsieh, Annie Luciani:
Minimal dynamic modeling for dance verbs.
359-369
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- Ali Arya, Lisa N. Jefferies, James T. Enns, Steve DiPaola:
Facial actions as visual cues for personality.
371-382
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- Jin Huang, Hongxin Zhang, Xiaohan Shi, Xinguo Liu, Hujun Bao:
Interactive mesh deformation with pseudo material effects.
383-392
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- Marcos García, César Mendoza, Luis Pastor, Angel Rodríguez:
Optimized linear FEM for modeling deformable objects.
393-402
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- Hongbin Zhu, Xuehui Liu, Youquan Liu, Enhua Wu:
Simulation of miscible binary mixtures based on lattice Boltzmann method.
403-410
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- Federico Avanzini, Paolo Crosato:
Integrating physically based sound models in a multimodal rendering architecture.
411-419
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- Yu Zhang, Norman I. Badler:
Synthesis of 3D faces using region-based morphing under intuitive control.
421-432
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- Tong-Yee Lee, Chih-Yuan Yao, Hung-Kuo Chu, Ming-Jen Tai, Cheng-Chieh Chen:
Generating genus-n-to-m mesh morphing using spherical parameterization.
433-443
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- Julien Pettré, Pablo de Heras Ciechomski, Jonathan Maïm, Barbara Yersin, Jean-Paul Laumond, Daniel Thalmann:
Real-time navigating crowds: scalable simulation and rendering.
445-455
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- Toni Conde, Daniel Thalmann:
An integrated perception for autonomous virtual agents: active and predictive perception.
457-468
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- Shao-Shin Hung, Damon Shing-Min Liu:
Using prefetching to improve walkthrough latency.
469-478
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- Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim:
Realistic human hand deformation.
479-489
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- Eiji Sugisaki, Yosuke Kazama, Shigeo Morishima, Natsuko Tanaka, Akiko Sato:
Hair motion cloning from cartoon animation sequences.
491-499
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- Won-Sook Lee, Andrew Soon:
Facial shape and 3D skin.
501-512
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Volume 17,
Number 5,
December 2006
Editorials Research Articles
- Taku Komura, Wai-Chun Lam:
Real-time locomotion control by sensing gloves.
513-525
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- Oren Tropp, Ayellet Tal, Ilan Shimshoni:
A fast triangle to triangle intersection test for collision detection.
527-535
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- Matthijs Douze, Vincent Charvillat:
Real-time generation of augmented video sequences by background tracking.
537-550
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- Tsai-Yen Li, Je-Ren Chen:
Procedural rhythmic character animation: an interactive Chinese lion dance.
551-564
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- E. Pennestrì, Eugenio Pezzuti, Pier Paolo Valentini, Leonardo Vita:
Computer-aided virtual reconstruction of Italian ancient clocks.
565-572
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- Yu Guan, Wei Chen, Lincan Zou, Long Zhang, Qunsheng Peng:
Modeling and rendering of realistic waterfall scenes with dynamic texture sprites.
573-583
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Copyright © Sun May 17 00:12:28 2009
by Michael Ley (ley@uni-trier.de)