![]() ![]() ![]() |
![]() |
|
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Return to Poster Session Classification Quarterly, 29, 3 (2000), 21--48. 2 Simpkins, T. Cataloging popular music recordings. Cataloging and Classification Quarterly, 31, 2 (2001), 1--35. 3 Smiraglia, R. Describing music materials, 3d ed. Soldier Creek Press, Lake Crystal, MN, 1997. 4 Droettboom, M., MacMillan, K, and Fujinaga, I. The Gamera framework for building custom recognition systems. Proceedings of the Symposium on Document Image Understanding Technologies, 2003. }, ![]() ©2006 Association for Computing Machinery |